![]() When you move to a new Rendering Engine, the first question that comes to mind is: "What do I do with my older projects and scenes? Those ones that I have made compatible with certain materials types, light types, cameras, sun systems and so on… Will I be able to carry them over or will I have compatibility issues?" It is geared towards Architectural and Industrial Design renderings and its progressive nature can provides instant feedback to scene changes with the help of ActiveShade windows and viewports. ![]() The new ART Renderer is a physically-based renderer that is fast and easy to set up, as it has minimal settings and a very short, almost inexistent learning curve. Although the new Physical Material is compatible with many renderers, it is optimized for the equally new Autodesk RayTracer (or ART) Rendering Engine, which is the main subject of our story here. In a separate article, I’ve already covered the new Physical Material and its easy and logical layout that enables you to create real-world materials with very little effort. The release of 3ds Max 2017 brought several new features to help with Rendering.
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